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What is a character?
Think of a role play character the same way you would a movie character. The only differences are that you play the roll of your character and the script is unfinished, the story may be there but the details and character interactions are up to you to determine through a series of conversations and dice rolls. So be creative, but don't get too attached to your character. Since the story details are not yet written you cant count on your character playing a lead role. He or she may become the plot motivator by becoming a martyr to further the story line and thicken the plot. Finally you should create a character that is interesting and works to further the goals of the group. As an example: if the group has a thief character you may want to create a wizard or fighter to add a variety of skills to the group so that your group can have a greater chance of success in different situations.
The appearance of a given character is mostly up to the player; however, it is a good idea to use character attributes as guidelines.
The range of possible values is 1 to 36 for an adult aged character (over 21). Armed with this information, just as we would consider a person with an intelligence of 1 to be an imbecile, we would consider a person with a 1 in charisma to be repulsive. Therefore, it would be unusual for a good looking character to have a low charisma unless he or she had a detriment that modifies charisma such as “evil spirited” which will give a -15 to charisma. As for the stature of a character, that is up to the player and should be consistant with the norm of the world you are playing in. GM Note: feel free to add in any race or body type you feel would enhance your world. You are welcome to add alternate races to enhance your world, but such consideration is not required. You are the God of your world after all.
This is pretty much open to the players creativity. Background story can go a long way toward identifying a character’s habits of mind, body, and spirit. This can aid the player in making good believable decisions and greatly enhance the role play experience as well as add to the group dynamics. So put some thought into this part, make it interesting and be creative. Prestige, Prejudice, and oddities can go a long way to help with good back story.
Prestige, Prejudice, and Oddities
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