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Keep on the Borderlands

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KEEP ON THE BORDERLANDS
INTRODUCTION
NOTES FOR THE DUNGEON MASTER
HOW TO BE AN EFFECTIVE DUNGEON MASTER
TIME
DIVIDING TREASURE AND COMPUTING EXPERIENCE
PREPARATION FOR THE USE OF THE MODULE
BACKGROUND
START
DM Notes About The Keep
RUMOR TABLE
AREAS OF THE KEEP
ADVENTURES OUTSIDE THE KEEP
THE FENS
THE DARK WOOD
THE SOUTH CAMP
THE OLD OAK TREE
THE CAVES OF CHAOS
CAVE OF THE UNKNOWN
CREDITS
NON-PLAYER CHARACTERS (NPCs)
DESIGNING FLOOR PLANS
TIPS TO THE PLAYERS
GLOSSARY